Last week, we had another weekend double header. The first matchup: Max’s Imperium force v. Jason’s Orks and boy was it a crazy one!
Game Setup
Points:
The game was ran using Power Levels.
Imperium: 72 PL
Orks: 75 PL
Only War Mission:
We used the Open War cards to decide what the game type would be.
- The Objective: Supply Cash was the objective for the game. Each player takes turns placing 3 objectives in their deployment zones. At the start of each player’s turn, they must roll a dice for each marker they control, in any order they wish. If they roll a 6, they have found the supply cache – remove the other markers. The player that controls the supply cache at the end of the fifth battle round wins the battle.
- The Twist: Dead of Night was drawn. The maximum range of all shooting attacks and psychic powers is limited to 12”. Each battle round, on a 4+, 6″ is added to that distance.
- The Ruse: Tactical Reserves for the Imperium. Pick one unit from your army that has been destroyed. You can set up the unit again!
Deployment:
Using the Open War cards, Table Halves was selected.
Armies
Max’s Imperium:
Unbound Detachment — Librarian Dreadnought, Furioso Dreadnought, Death Company Dreadnought, Commander Pask and a Shadowsword.
Jason’s Orks:
Patrol Detachment — Big Mek, Weirdboy, (1) mob of 19 Slugga/Choppa Boyz with a Boss Nob, (1) mob of 9 Shoota boyz with a Boss Nob
Super Heavy Auxiliary Detachment — Kustom Stompa
Photos
We have more photos available to view on Google Photos.
Highlights and Score Breakdown
- The Imperium got to strike first and the trio of dreadnoughts were not messing around, doing 30 wounds of damage on the Stompa!
- With all those wounds, the Repair Crew and Big Mek had their work cut out for them trying to keep the Stompa running on all cylinders.
- The Night Fighting twist really aided in keeping the Orks safe from the cannons of the Imperiums tank for the first few rounds.
- With a total of 13 wounds remaining (repair crew kicking into overtime), the Stompa Gazed the Black Death … to death, destroying the Shadowsword.
- But…. the Ruse card was played. Max revealing the Tactical Reserves card and the Shadowsword came right back onto the table on Turn 5!
- That proved to be the death toll for the Stompa, the Black Death unloading it’s cannons and finally destroying the Stompa. Revenge best served cold.
- The Orks weren’t giving up though, the Weirdboy jumped a mob of 20 boyz across the board and insight of General Pask who was sitting right on the supply cash.
- Needing a roll of a 9 to assault Pask, the Orks rolled very orky with an 8. The charge failed and the game ended.
Final Score:
Max: 1 VP
Jason: 0 VP
Coming down to the very last move, the Imperium stood strong against the Greenskin assault and retained their supplies. Victory for the Imperium!